Day 3 of MVM23 - Master of Unlocking
Today started out great when I logged into MVM’s Discord and saw Craig Henderson offering his musical talents to help out in the MVM gamejam. I reached out via DM and long story short, he’s now on board with Kitsune Plaza! 💪🏻
Do check out his Youtube channel. He’s got some great rescores and reimaginings of retro game themes you should definitely listen to.
I spent most of the day creating the scenes of the first level of the tower. No detailed spritework. Just laying out the basic scene structure with a placeholder tilemap. I then messed around with getting keycards to work. That took a bit more time than I expected but it’s working now, plus I learned more about how GB Studio handles collision.
Door Locked
Door Unlocked
Now, I too am a Master of Unlocking, just like Jill Valentine!
On my To Do list next is continue building the rest of the levels based on the map I shared yesterday, starting with the elevator that takes the player up to where the action really starts.
I might also work on making a minimap you can access by pressing Select, as well as look into building a HUD for health and special items that stays at the top of the screen.
Get Kitsune Plaza
Kitsune Plaza
One cunning fox is about to yippee-ki-yay some terrorists in a skyscraper.
Status | In development |
Author | Toadhall Press |
Genre | Platformer |
Tags | 2D, 8-Bit, Game Boy, Game Boy ROM, Metroidvania, metroidvaniamonth, metroidvaniamonthjam, mvm |
More posts
- Day 22 of MVM23 - Enemies? Enemies!Mar 10, 2024
- Day 20 of MVM23 - Whoops, so much for daily updatesMar 07, 2024
- Day 5 of MVM23 - Ups and DownsFeb 21, 2024
- Day 2 of MVM23 - I manage to flush the gameFeb 17, 2024
- Day 1 of MVM23Feb 17, 2024
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