Day 20 of MVM23 - Whoops, so much for daily updates
I’ll be honest with ya. I’ve been so deep in Kitsune Plaza development, that by the end of the day, I’m just too wiped out to post a devlog. But just because things have been quiet on here, doesn’t mean work hasn’t been done.
So many new things since I last updated, but the major thing would be almost all the rooms I was aiming to get done within this gamejam month has been completed! It’s possible to now play from beginning, get a powerup, then continue on to get a key to unlock doors, then continue on to a previously inaccessible door.
I just need to design a couple more rooms, and I’ll be at the first boss’s room, which will be the milestone I aimed to hit for the gamejam.
From then on, I’ll sprinkle the game with some placeholder enemies (have some designed already, but not animated) and it’ll be a completely playable demo (albeit a really buggy one).
I’ve only about a week or so left, but I think I can get Kitsune Plaza up to that stage by end of gamejam.
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Kitsune Plaza
One cunning fox is about to yippee-ki-yay some terrorists in a skyscraper.
Status | In development |
Author | Toadhall Press |
Genre | Platformer |
Tags | 2D, 8-Bit, Game Boy, Game Boy ROM, Metroidvania, metroidvaniamonth, metroidvaniamonthjam, mvm |
More posts
- Day 22 of MVM23 - Enemies? Enemies!Mar 10, 2024
- Day 5 of MVM23 - Ups and DownsFeb 21, 2024
- Day 3 of MVM23 - Master of UnlockingFeb 19, 2024
- Day 2 of MVM23 - I manage to flush the gameFeb 17, 2024
- Day 1 of MVM23Feb 17, 2024
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